ClearCollisionList() | Object | [inline] |
CollidedWith(char *name) | Object | |
CollidesWith(char *name) | Object | [inline] |
GetCollisionMode() | Object | [inline] |
GetImageArea(int *w, int *h) | Object | [inline] |
GetPos(float *x, float *y) | Object | [inline] |
GetVelocity(float *x, float *y) | Object | [inline] |
m_blitrect | Object | [protected] |
m_collision_list | Object | [protected] |
m_img | Object | [protected] |
m_mode | Object | [protected] |
m_posx | Object | [protected] |
m_posy | Object | [protected] |
m_velx | Object | [protected] |
m_vely | Object | [protected] |
Object(char *imglocation, CollisionMode mode) | Object | |
Render(SDL_Surface *screen) | Object | [virtual] |
SetCenterXPos(float i) | Object | [inline] |
SetCenterYPos(float i) | Object | [inline] |
Setsrccolorkey(int r, int g, int b) | Object | |
SetXPos(float i) | Object | [inline] |
SetXVelocity(float i) | Object | [inline] |
SetYPos(float i) | Object | [inline] |
SetYVelocity(float i) | Object | [inline] |
Update() | Object | [virtual] |
~Object() | Object | [virtual] |