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The Modeling and Animation Machine provides higher-level modeling of 3-D scenes, their behavior, and the 3-D user interaction based on scene graphs and behavior graphs. A large collection of building blocks supports fast development of all types of 3-D applications.
The open architecture ensures that your applications can grow with MAM/VRS, and MAM/VRS can grow with an increasing number of freely available components.It's easy to create new shape types, and existing 3D graphics code can be wrapped and fully integrated.MAM/VRS can be integrated in any windowing system and user interface toolkit. There's a collection of application frames for Tcl/Tk, MFC, Qt, Gtk and X11.
This project was formerly known as 'mamvrs.'
Obtaining
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User guide available in HTML format from http://www.hpi.uni-potsdam.de/vrs/documentation/index.htmlSupport contacts
Help List | <[email protected]> |
Developer List | <[email protected]> |
Bug List | <[email protected]> |
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Source repository | :pserver:[email protected]:/cvs |
Interfaces | library |
Source languages | C++ |
Weak prerequisites | Tcl/Tk 8.2, Blue Moon Rendering Tools, POV-Ray, Incr Tcl/Tk |
License verified by | Janet Casey <[email protected]> on 2001-07-12 |
Entry compiled by | Janet Casey <[email protected]> |
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The copyright licensing notice below applies to this text. The software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.
Copyright © 2000, 2001, 2002, 2003 Free Software Foundation, Inc.
Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of this license is included in the file COPYING.DOC.
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